Consumer product definition is ‘Merchandise or other item of common or daily use, ordinarily bought by individuals or households for private consumption.’ When applied to electronic products, EBV split the market into 4 areas that are consistent with our customer profiles and allow us to build specialised competences into our teams.
Entertainment & convenience
The Home Entertainment sector covers every multimedia and gaming application at home with TV and Hi-Fi systems being the main stream. Set-top boxes, gaming and new entertainment robot applications are also included in this area.
The convergence of home appliances and home automation or even smart grid trends in the bigger picture, is becoming a must in a greener world requesting for power management tools.
Smart home & building
Home Automation is the point at which a number of varying disciplines intersect, including energy harvesting, home networking, domestic engineering, energy (metering) technology, lighting control, security technology, sensor technology...
The flexibility provided by Xilinx® All Programmable devices enables developers of Pro AV apps from cameras to matrix switches, and LED walls to projectors, to address these challenges, creating a solution which supports any media over any network.